
A Thermal Grenade, that when used causes damage in an area and has a chance to burn those hit.ĭrone Deployment Module: Laser, Drone Deployment Module: Repair, Leg Exoskeleton Systems, Regenerative Dermal Patches, Tactical AED Assistant.Reverb Dagger that deals repeated damage at close range.
The standard-issue pack you received after basic training.
A Sono Pistol that deals repeated damage.īlurring Canisters, Old Jetpack, Provisional Weapon Augments, Regenerative Dermal Patches, Tactical Supply Charge, X-7 Combat Stims. An Omni Carbine that deals repeated & damage. After the Cataclysm left the Star Union in ruins and chaos, the Shakarn have seized the opportunity to conquer the remnants of the human empire. While the majority of the Shakarn forces bided their time on the edges of the known universe, their agents infiltrated key locations by mimicking the appearance of its inhabitants through advanced holo-tech, stealing any knowledge and technology they considered interesting. Having conquered the sea, they took to the skies to further expand their empire, but when they first encountered the size and power of the Star Union, any invasion plans they had were postponed. This reptilian race originates from an oceanic homeworld covered in atolls and archipelagos. Not much is known about the Shakarn, although their agents seem to have been among us for longer than we realized. Now, with the fall of the Union, they are ready to strike and conquer that which is their right. The Shakarn waited at the edge of the known Star Union.
Amphibious units with Epimorphic Regeneration.Use holograms to infiltrate, confuse and mirror your enemies.Racial Ability: Use Infiltrate Operations Center to steal Racial Tech Trees.Long-Term Bonus: All Racial Tech Research is 10% faster.This article has been verified for the current version (1.4) of the game.